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演示文件
entityid = 523, 怪物ID
name = Lang.EntityName.m523,
modelid = 125,外观模型id
icon = 0,头像id
level = 80,怪物等级
-- = 大刀守卫|守卫,怪物名字
entityType = 1,怪物实体类型
race = 0怪物种族,
camp = 1,怪物阵营
monsterType = 5,怪物类型
aiConfigId = 40,AI编号
exp = 0,击杀经验
innerExp = 0,内劲经验
nMaxHp = 27236.最大生命
nMaxMp = 10,最大蓝
nPhysicalAttackMin = 60600 最小物攻,
nPhysicalAttackMax = 501000 最大物攻,
nMagicAttackMin = 60600最小魔攻,
nMagicAttackMax = 10100最大魔攻,
nWizardAttackMin = 501000最小道攻,
nWizardAttackMax = 501000最大道攻,
nHysicalDefenceMin = 42最小物防,
nHysicalDefenceMax = 84最大物防,
nMagicDefenceMin = 32最小魔防,
nMagicDefenceMax = 63最大魔防,
nHitrate = 25准确,
nDogerate = 5000敏捷,
fMagicHitRate = 0魔法命中,
fMagicDogerate = 0魔法闪避,
fToxicDogerate = 0毒物闪避,
fToxicRenew = 0毒物恢复,
fHpRenew = 0生命恢复,
fMpRenew = 0魔法恢复,
nHpRenewAdd = 0怪物回血,
nLuck = 0幸运,
nCurse = 0诅咒,
nNearAttackRate = 100000普通攻击系数,
nNearAttackType = 1攻击输出类型,
attackLevel = 100攻击等级,
attackInterval = 1攻击间隔,
nAttackSpeed = 500攻击速度,
nMoveOneSlotTime = 100移动速度,
reSelTargetRate = 100改变目标,
maxDropHp = 0最大掉血,
attackMusicId = 1攻击,
dieMusicId = 221死亡,
targetMusicId = 0发现,
damageMusicId = 1受击,
attackMusicRate = 50攻击,
dieMusicRate = 100死亡,
targetMusicTate = 30发现,
damageMusicRate = 50受击,
weaponid = 0武器id,
swingid = 0翅膀id,
hatsid = 0斗笠外观id,
flags = {
DenyAttackedByActor = true不能被玩家攻击默认关闭,
DenyInitiativeAttackActor = true主动怪是否攻击玩家,
CanDropCoinGround = true掉落金币在地上,
AttackPet = true主动攻击道士宠物,
CanAlwaysEnter = true总能进场,
DenyAddNumber = true千人不增加个数,
},
monstercolor = {
0,255,255,0,
},
priorTarget = {
},
drops = {
},
},
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